Deadpool ReviewJoslyn Walter
The infamous Marvel character Merc with a mouth made it into his first ever personal video game; Deadpool. Naturally, for the Deadpool fans, the gameplay was nothing short of ridiculous especially during the interactive cut scenes of the hilarious and vulgar protagonist. While the game already explained that it was a low budget project via Peter Della Penna from the in game High Moon Studios and Deadpool's junior artist comment in his apartment, the graphics offered little in appeal when not being overly exaggerated in cut scenes. While the game offered plenty of different and refreshing artistic styles, and some even in relation to American everyday activities such as the social networking of the internet, the game frequently gave the players plenty of variety in visual stimulation-even with the pixelated characters that would occasionally bounce around in game and the old fashioned 1950's black and white style cut scene with Deadpool's encounter with Death and of course the displays of multicolored flashing neon lights.
The actual gameplay hack and slash motions were played up by slashing and swinging from the numerous close-combat weapons and the firearms. Unfortunately, but also in-character, the gameplay could have proved difficult even on the Normal level. That's because there was no need to spend in-game money for healing products because of Deadpool's healing factor which worked even during combat. In the tightest situations, all a player would have to do is run around until Deadpool's healing factor kicks in, but it made for tougher gameplay so that the players' wouldn't have it too easy. However, like the art styles, the game also tried to appeal to both the modern day and classical gamer types like putting in a mock 8-bit mini-game and a couple of quick-time events. To further improve upon the gameplay appeal, not only did they give the players numerous melee weapons and a decent variety of firearms, including firearms that dropped from mini-bosses, they added outfits for Deadpool as well. For hardcore Deadpool fans out there, who wouldn't want the lovable mercenary to slash NPCs apart with a couple of swords while twirling around in a comic exclusive French-maid costume?
Of course the game wouldn't be complete without Deadpool's most famous trait; his mouth. Letting out some initially hilarious comments while slashing and shooting is just like the merc, but they easily got old and tiresome to listen to when repeated through the whole game. However, the creators did manage to include almost every Deadpool joke there was from the comics and made for some stomach aching laughter and, for the not-so Deadpool fans, some ridiculous What the--?! moments, and the initially confusing moments of when Deadpool actually had two voices he talked to running around in his crazy head. Although the soundtrack was minimal to a couple of cut scenes, it is safe to say the creators didn't want too much noise going on to take away from the Deadpool commentary. However, the sound effects of the gameplay itself were more than enough to make up for the lack of background music even if some of it was obnoxious as intended.
Overall, the Deadpool game kept up smoothly in consistency to the comics and Deadpool's general attitude and character, although it is important to keep in mind that Deadpool, even with the appearance of Cable and some of the X-men, is not truly allied with anyone but himself, and as a mercenary, doesn't really care about who he is damaging so long as he gets paid the big bucks but of course, loves to put on a show for comical fantasies and some shameless sexuality. However, the Deadpool game itself was almost disappointingly short, all cut scenes put together not even breaking and hour and the average gameplay being under the average 30 hours for a game in general; but if there was ever a game with everything in it, Deadpool would definitely be that game.
Disclosure: We are provided copies of games from the game companies for some games that we review.