Mortal Kombat: Armageddon ReviewJason Leyanna
The Mortal Kombat series needs no introduction. There are a plethora of fan-based websites for the game. There are also plenty of political figureheads that were against the game from its inception. Armageddon will be the last Mortal Kombat game on the current generation of consoles (PS2, GameCube, Xbox). Enough of that. Now let’s just jump right into Mortal Kombat: Armageddon, the game at hand.
What you first see is a very cool cinematic intro with almost all the characters fighting hand to hand; as well as, with weapons and special moves. I was impressed, as it must have taken quite some time to develop just this part of the non-playing section of the game.
Here is your chance to play as your favorite character from the series. All the characters, over 60 of them, will be returning in this match to a bloody death, brought on by the new kreate-a-fatality system. The game also has Hari Karis that can be performed (if fast enough) instead of the fatality by your opponent. Blocks and reversals are now an integral part of the game; as well as, sidestepping and following up with an attack of your own. Air combat keeps the fighting fresh and gives it a new feel from the original Deadly Alliance/Deception fighting scheme.
The game has plenty of extra features, from online play to Motor Kombat to Konquest mode. And if you preordered the game, you will also be able to play Ultimate Mortal Kombat 3 and watch a history of fatalities video.
Konquest mode offers a nice challenging adventure/excursion through the Mortal Kombat Universe, which is more of an offshoot of Mortal Kombat: Shaolin Monks. This could almost be a game on its own. Some of the story will be revealed in this mode. Unfortunately, the characters’ profiles are not in the game itself, though you can find them being slowly added to the official site – due to fan requests. Once you finish Konquest, Taven will be unlocked as a playable character. There are also artifacts to be picked up along the way.
Motor Kombat is like Mario Kart, except with shrunken Mortal Kombat characters with enlarged heads and funny vehicles. It plays pretty much the same as Mario Kart as well.
Kreate-a-character mode offers plenty of options to make the character that is right for you. You get to pick moves lists, a character profile, size, and most every physical attribute.
The endings leave a little to be desired, and I was able to easily make my way to the end of single-player Kombat mode using a cheap mode from Mileena (her flying kick). Another disappointment for some fans will be that Motaro is lacking his extra two legs. Overall though, Armageddon has tons of content adding to its replay value, overshadowing these miniscule issues.
This is a good pick for a fighting fan and currently has a reduced price instead of the normal $50. So... for the price, Mortal Kombat: Armageddon is worth picking up with all its features and its relatively low price. Don’t miss out. It is a must have for any true Mortal Kombat fan.
Disclosure: We are provided copies of games from the game companies for some games that we review.