Memoria ReviewJoslyn Walter
While I appreciate the art style and the unique animation used in Memoria, I have personally never been a fan of the point and click gameplay. Point and click games have always come off as frustrating, tedious, annoying, and full of was I supposed to do that? moments. However, after over an hour of random guess work for every time I was stumped on what to do next, I finally resorted to clicking or attempting to combine anything and everything. However, despite being stumped multiple times, the game itself was surprisingly short.
While the story plot was interesting enough with the unusual combination of two protagonists in one game, I still found myself wondering what the purpose was the entire time I was playing it. From the start, I figured that the game would be complex in story line, but playing along; the story plot came off very clich and somewhat two dimensional. For those who don't know, Sadja, one of the main characters, goes on a quest for immortality. Like questing for immortality in any story line ever has been a good idea. However, she surprised me. She wanted immortality in a renowned through the age's sense, not in actually living forever. Geron, the other protagonist, is stuck in a situation in which his beloved is stuck in animal form and he tries to seek out ways in which he can transform her back while she, Nuri, is slowly losing her memories the longer she stays in animal form. You can insert a yawn here, because who hasn't heard of this situation?
The animation and art style impressed me the most in this game. While it's a 2D theme, features of the characters and the environments change and function in unique ways; I watched an entire cut scene in the game just watching the animation of the characters breathe and blink and was shocked on the amount of detail incorporated. What I liked the most about the art style is that it is very consistent from interactive qualities in the game, backgrounds, and characters. The quality detail of each setting and character was impressive, even the detail on animals and plants which had their own animations and flowed smoothly. While it wasn't perfect, especially lip syncing to the voice actors, the work was still impressive.
The sound effects and music were acceptable, but in no considerable way uniquely remarkable than the next person would expect. What actually made the game was each individual character and their role on the game. Sadja's story was very entertaining in the sense of curiosity. Although she made her intentions clear from the start, the story unfolded some interesting details about why she started on the path to immortalizing herself in history. Naturally, the particular lore that went along in Sadja's story was balanced into a Mideast feel with ancient mythology as interesting as a Greek tale. Her travelling companion, a shady magical staff who has quite forgotten who he was, also raises some initial interest as the story plot progresses. Geron and Nuri's side seemed underdeveloped, even with the help of an apprentice mage, Bryda. They are forcefully dragged along in attempting to uncover the secrets of Sadja's tale and are caught up in a series of unfortunate events along the way.
However, the game left players in a hazy guess of what might come next. The story, or so it seems, has ended on the part of Geron , Nuri, and Bryda and with the mystery of what happened to Sadja is left still mostly unsolved hinting to yet another game.
Disclosure: We are provided copies of games from the game companies for some games that we review.