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GameCube
Star Wars - Rogue Leader: Rogue Squadron 2
Nintendo can\'t keep enough Gamecubes on the shelf, this game is one of the reasons why...
The potential of the Gamecube was in question when pitted against the almightily XBOX, but that comment should now be put to rest after you play Rogue Squadron 2 on the Gamecube. This is an astonishing title and is probably a good enough reason to buy the Gamecube, especially if you are a Star Wars fan. There has been a lot of Star Wars games in the past, both good and bad, but none of them have ever came this close in putting you into the Star Wars movies like Rogue Squadron II does. Rogue II is the ultimate air assault simulator, and with the ability to control vehicles from classic Star Wars films, the force is more than with you this time around. In a nutshell, you\'ll truly feel like part of the rebel alliance going head to head with the Empire. Rogue II sets a new standard for the genre.
Features
Eleven missions, with noteworthy ones including the Death Star Trench battle and the infamous Battle of Hoth.
Movielike visuals including cut-scenes directly taken from the movies.
Actual voiceovers from the original actors taken directly from the films.
Gigantic environments with the ability to go virtually anywhere in your Star Wars universe.
Original Music by John Williams in Dolby Pro Logic II sound.
Graphics: It\'s impossible to put into words how astonishing the graphics are in this game, just know that George Lucas has to be proud. It will make you say things like \"are those stars in the sky real? Look at that Imperial Walker, wow!\" Rogue Leader really does look that good throughout. I think this is the first game where I truly felt being part of the rebel alliance. If this game came out on the XBOX, it\'d probably be one of the system\'s biggest sellers next to Halo. LucasArts knew exactly what the Gamecube could do, and they used ever little bit of power the machine had with Rogue Leader. You\'ll immediately notice Rogue\'s environments are so immersive, you\'ll notice little additions like being able to actually see enemy snow troopers marching towards the rebel alliances hidden base on snow covered Hoth and being able to blow them up into little bitty pieces.
The vehicles are all taken directly from the movies and are rendered exactly how they looked in 1978. You\'ll notice incredible shadow effects of your ships passing over desolate wastelands, you\'ll experience Imperial Walkers leaving imprints in the snow of their mammoth mechanical feet, you\'ll blast Tie Fighters out of the stars and watch them plummet down onto the Death Star\'s surface in a flurry of descending flames. Sense of speed? Not a problem, this game plays at a rock solid 60FPS and I only noticed occasional slow down when things got busy on screen. You\'ll also experience day turning into night and night turning into day adding to some intense use of lighting that more than deserves a mention.
Control: Ah, with the best controller ever conceived, Rogue Squadron couldn\'t play any better on any other system. If you haven\'t read yet, Gamecube\'s controller rules the planet. I wish I could plug it into every system we have at Review Palace, but I suppose that is wishful thinking, right? Rogue Leader controls virtually identically to its predecessor, Rogue Squadron on the 64. As member of the Rebel Alliance, you\'ll take control of future Jedi Knight, Luke Skywalker and his buddy Wedge Antilles throughout the different missions. You\'ll also be able to choose different rebel craft and will be offered more as you progress. You\'ll even be able to fly the Millennium Falcon near the end of the game. You have the control to order your Rogue Buddies to perform certain tasks. For example, during the Hoth mission, if you\'re kickin\' some major behind on your own, you can tell your dudes to leave your wing to go take out the Imperial Walkers or go protect part of your rebel base. Your computer buddies are still dumb, but they try to do what the can to make your missions a bit easier. Most of your missions involve defending your rebel friends or just doing all out attacks on the Empire, including attacks on their Star Destroyers, enemy ships and even the almighty Death Star. It\'s all action, all Star Wars, all too cool. You\'ll love every minute of it.
Sound: When I first heard Alec Guinness voice during the trench battle, I was in awe. Best sounding game on the Gamecube? You bet it is. This is the first Gamecube title to take maximum use of the GameCubes sound capabilities. It uses the Pro Logic II system which is a step up from normal surround and a slight step behind digital. With a good sound system, you\'ll hear enemy ships and laser shots blaring from front and behind you. John Williams stellar musical score taken directly from the movies erupts with the original Star Wars theme at the beginning of the game. All the voice-overs, laser blasts, laser cannons, engine noises, and music is all taken directly from the movies and for the stuff that is not, it\'s all digitally mastered and I really have never seen a video game offer so much in this department.
Final Call: Best Star Wars game ever, and it\'s only on the Cube. Sorry Bill.
The Good and the Bad...
+ Graphics are stunning. You truly are in a galaxy far, far away.
+Sound
+Control is right on the mark.
+Hearing Han Solo say \"you\'re all clear kid, now lets blow this thing and go home\"
- Very difficult later on in the game to the point of being nearly impossible.
1010
John
ohioguy24@aol.com
Review Star Wars - Rogue Leader: Rogue Squadron 2
Nintendo can\'t keep enough Gamecubes on the shelf, this game is one of the reasons why...
The potential of the Gamecube was in question when pitted against the almightily XBOX, but that comment should now be put to rest after you play Rogue Squadron 2 on the Gamecube. This is an astonishing title and is probably a good enough reason to buy the Gamecube, especially if you are a Star Wars fan. There has been a lot of Star Wars games in the past, both good and bad, but none of them have ever came this close in putting you into the Star Wars movies like Rogue Squadron II does. Rogue II is the ultimate air assault simulator, and with the ability to control vehicles from classic Star Wars films, the force is more than with you this time around. In a nutshell, you\'ll truly feel like part of the rebel alliance going head to head with the Empire. Rogue II sets a new standard for the genre.
Features
Eleven missions, with noteworthy ones including the Death Star Trench battle and the infamous Battle of Hoth.
Movielike visuals including cut-scenes directly taken from the movies.
Actual voiceovers from the original actors taken directly from the films.
Gigantic environments with the ability to go virtually anywhere in your Star Wars universe.
Original Music by John Williams in Dolby Pro Logic II sound.
Graphics: It\'s impossible to put into words how astonishing the graphics are in this game, just know that George Lucas has to be proud. It will make you say things like \"are those stars in the sky real? Look at that Imperial Walker, wow!\" Rogue Leader really does look that good throughout. I think this is the first game where I truly felt being part of the rebel alliance. If this game came out on the XBOX, it\'d probably be one of the system\'s biggest sellers next to Halo. LucasArts knew exactly what the Gamecube could do, and they used ever little bit of power the machine had with Rogue Leader. You\'ll immediately notice Rogue\'s environments are so immersive, you\'ll notice little additions like being able to actually see enemy snow troopers marching towards the rebel alliances hidden base on snow covered Hoth and being able to blow them up into little bitty pieces.
The vehicles are all taken directly from the movies and are rendered exactly how they looked in 1978. You\'ll notice incredible shadow effects of your ships passing over desolate wastelands, you\'ll experience Imperial Walkers leaving imprints in the snow of their mammoth mechanical feet, you\'ll blast Tie Fighters out of the stars and watch them plummet down onto the Death Star\'s surface in a flurry of descending flames. Sense of speed? Not a problem, this game plays at a rock solid 60FPS and I only noticed occasional slow down when things got busy on screen. You\'ll also experience day turning into night and night turning into day adding to some intense use of lighting that more than deserves a mention.
Control: Ah, with the best controller ever conceived, Rogue Squadron couldn\'t play any better on any other system. If you haven\'t read yet, Gamecube\'s controller rules the planet. I wish I could plug it into every system we have at Review Palace, but I suppose that is wishful thinking, right? Rogue Leader controls virtually identically to its predecessor, Rogue Squadron on the 64. As member of the Rebel Alliance, you\'ll take control of future Jedi Knight, Luke Skywalker and his buddy Wedge Antilles throughout the different missions. You\'ll also be able to choose different rebel craft and will be offered more as you progress. You\'ll even be able to fly the Millennium Falcon near the end of the game. You have the control to order your Rogue Buddies to perform certain tasks. For example, during the Hoth mission, if you\'re kickin\' some major behind on your own, you can tell your dudes to leave your wing to go take out the Imperial Walkers or go protect part of your rebel base. Your computer buddies are still dumb, but they try to do what the can to make your missions a bit easier. Most of your missions involve defending your rebel friends or just doing all out attacks on the Empire, including attacks on their Star Destroyers, enemy ships and even the almighty Death Star. It\'s all action, all Star Wars, all too cool. You\'ll love every minute of it.
Sound: When I first heard Alec Guinness voice during the trench battle, I was in awe. Best sounding game on the Gamecube? You bet it is. This is the first Gamecube title to take maximum use of the GameCubes sound capabilities. It uses the Pro Logic II system which is a step up from normal surround and a slight step behind digital. With a good sound system, you\'ll hear enemy ships and laser shots blaring from front and behind you. John Williams stellar musical score taken directly from the movies erupts with the original Star Wars theme at the beginning of the game. All the voice-overs, laser blasts, laser cannons, engine noises, and music is all taken directly from the movies and for the stuff that is not, it\'s all digitally mastered and I really have never seen a video game offer so much in this department.
Final Call: Best Star Wars game ever, and it\'s only on the Cube. Sorry Bill.
The Good and the Bad...
+ Graphics are stunning. You truly are in a galaxy far, far away.
+Sound
+Control is right on the mark.
+Hearing Han Solo say \"you\'re all clear kid, now lets blow this thing and go home\"
- Very difficult later on in the game to the point of being nearly impossible.
1010
John
ohioguy24@aNintendo can\'t keep enough Gamecubes on the shelf, this game is one of the reasons why...
The potential of the Gamecube was in question when pitted against the almightily XBOX, but that comment should now be put to rest after you play Rogue Squadron 2 on the Gamecube. This is an astonishing title and is probably a good enough reason to buy the Gamecube, especially if you are a Star Wars fan. There has been a lot of Star Wars games in the past, both good and bad, but none of them have ever came this close in putting you into the Star Wars movies like Rogue Squadron II does. Rogue II is the ultimate air assault simulator, and with the ability to control vehicles from classic Star Wars films, the force is more than with you this time around. In a nutshell, you\'ll truly feel like part of the rebel alliance going head to head with the Empire. Rogue II sets a new standard for the genre.
Features
Eleven missions, with noteworthy ones including the Death Star Trench battle and the infamous Battle of Hoth.
Movielike visuals including cut-scenes directly taken from the movies.
Actual voiceovers from the original actors taken directly from the films.
Gigantic environments with the ability to go virtually anywhere in your Star Wars universe.
Original Music by John Williams in Dolby Pro Logic II sound.
Graphics: It\'s impossible to put into words how astonishing the graphics are in this game, just know that George Lucas has to be proud. It will make you say things like \"are those stars in the sky real? Look at that Imperial Walker, wow!\" Rogue Leader really does look that good throughout. I think this is the first game where I truly felt being part of the rebel alliance. If this game came out on the XBOX, it\'d probably be one of the system\'s biggest sellers next to Halo. LucasArts knew exactly what the Gamecube could do, and they used ever little bit of power the machine had with Rogue Leader. You\'ll immediately notice Rogue\'s environments are so immersive, you\'ll notice little additions like being able to actually see enemy snow troopers marching towards the rebel alliances hidden base on snow covered Hoth and being able to blow them up into little bitty pieces.
The vehicles are all taken directly from the movies and are rendered exactly how they looked in 1978. You\'ll notice incredible shadow effects of your ships passing over desolate wastelands, you\'ll experience Imperial Walkers leaving imprints in the snow of their mammoth mechanical feet, you\'ll blast Tie Fighters out of the stars and watch them plummet down onto the Death Star\'s surface in a flurry of descending flames. Sense of speed? Not a problem, this game plays at a rock solid 60FPS and I only noticed occasional slow down when things got busy on screen. You\'ll also experience day turning into night and night turning into day adding to some intense use of lighting that more than deserves a mention.
Control: Ah, with the best controller ever conceived, Rogue Squadron couldn\'t play any better on any other system. If you haven\'t read yet, Gamecube\'s controller rules the planet. I wish I could plug it into every system we have at Review Palace, but I suppose that is wishful thinking, right? Rogue Leader controls virtually identically to its predecessor, Rogue Squadron on the 64. As member of the Rebel Alliance, you\'ll take control of future Jedi Knight, Luke Skywalker and his buddy Wedge Antilles throughout the different missions. You\'ll also be able to choose different rebel craft and will be offered more as you progress. You\'ll even be able to fly the Millennium Falcon near the end of the game. You have the control to order your Rogue Buddies to perform certain tasks. For example, during the Hoth mission, if you\'re kickin\' some major behind on your own, you can tell your dudes to leave your wing to go take out the Imperial Walkers or go protect part of your rebel base. Your computer buddies are still dumb, but they try to do what the can to make your missions a bit easier. Most of your missions involve defending your rebel friends or just doing all out attacks on the Empire, including attacks on their Star Destroyers, enemy ships and even the almighty Death Star. It\'s all action, all Star Wars, all too cool. You\'ll love every minute of it.
Sound: When I first heard Alec Guinness voice during the trench battle, I was in awe. Best sounding game on the Gamecube? You bet it is. This is the first Gamecube title to take maximum use of the GameCubes sound capabilities. It uses the Pro Logic II system which is a step up from normal surround and a slight step behind digital. With a good sound system, you\'ll hear enemy ships and laser shots blaring from front and behind you. John Williams stellar musical score taken directly from the movies erupts with the original Star Wars theme at the beginning of the game. All the voice-overs, laser blasts, laser cannons, engine noises, and music is all taken directly from the movies and for the stuff that is not, it\'s all digitally mastered and I really have never seen a video game offer so much in this department.
Final Call: Best Star Wars game ever, and it\'s only on the Cube. Sorry Bill.
The Good and the Bad...
+ Graphics are stunning. You truly are in a galaxy far, far away.
+Sound
+Control is right on the mark.
+Hearing Han Solo say \"you\'re all clear kid, now lets blow this thing and go home\"
- Very difficult later on in the game to the point of being nearly impossible.
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