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GameCube
Resident Evil
With Gamecube sales stalling, this title might just bring Nintendo out of hole...
Nintendo is not used to being last. But the fact is, they are. XBOX and PS2 has been running circles around Mario and Friends for quite some time. Sales have been slacking, new titles are slim, and Nintendo is so desperate, they even lowered the already low price point of $199 to $149 for their system. Mind you, there are some great tiles coming out this summer, but this is now, they need a killer title before it\'s too late! Well ladies and gentlemen, it\'s here, Gamecube\'s first killer title.
Forget what you know about Nintendo, this is no kids game, this is a game for the big boys like you and me. Blood, guns, decapitations and lots of killer enemies. This is Resident Evil for the Gamecube and it might be a good enough reason to own the system if you don\'t already. Resident Evil for the Gamecube is a remake of the popular original that was first introduced on the original Playstation. But make no mistake, this is not a direct port. In fact, calling it a \"port\" would be very insulting to Capcom. This game has been in the works for 2 years and the work has finally paid off in unbelievable fashion. Do what you have to do, read this review, then go to your local Wal-Mart, Meijer, K-Mart or wherever you can and pick up your copy now!
Features:
Remake of the original, redone and revamped.
Unprecedented graphics along with the utmost care to realism that has never been seen in a video game before. Be afraid, seriously, this game is scary.
New bosses, new rooms to explore, new weapons, new endings, new surprises.
New defensive items. Give those mean stinky zombies a quick stab in the skull with your trusty dagger or offer some serious shock therapy treatment with a quick zap to the nads with your dependable battery pack.
Graphics: \"XBOX? Playstation 2? Who needs them right?\" That\'s what devout Gamecube owners are saying right now with the release of Resident Evil, which, in my opinion, is the most stunning looking title I have ever seen on any console. Yes even better than XBOX\'s almighty Halo. Of course graphics aren\'t everything, but if they were, this one would have the gold medal hands down. Resident Evil has always been about giving you the sense of being alone and having a spooky dark atmosphere. This one lives up to the Resident Evil Tradition and makes the previous installments look second rate next to it. Seriously, I only play this one when the sun goes down and I always turn off the lights. Why play at night? Because a game of this magnitude deserves it! Capcom painstakingly spent 2 years making this baby a reality. Now you can finally experience the best looking video game ever.
Just like Silent Hill 2 managed to do on the XBOX and PS2, this game places you in a scary movie as the main character, only this time it really looks like a movie. At times you\'ll be unsure if the full motion video is playing or you\'re actually controlling the action. That is how smooth the transition is from the actual gameplay to the wide screen cut-scenes. This is definitely a plus, the characters have gotten total body and facial enhancements. Is that real skin hangin\' off your skin mister zombie? Their movements, reactions, motions and even the acting has gotten major upheavals from the Playstation original. Capcom lavished this game with elegant paintings, gigantic marble statues, hardwood and marble flooring with well-designed carpets and shadowy lighting schemes that now sets a standard how a game like this should look. Devil May Cry, Silent Hill 2 and even the upcoming Eternal Darkness set standards for games of this genre. But simply put, none of these games have quite matched the realistic quality that this Resident Evil game possesses. It truly makes the original Resident Evil look like a game back from the old Atari days, it really does spoil you in every facet. You\'re also going to dumbfounded by the lighting effects alone that this game offers. It\'s truly the most atmospheric game you\'ve ever laid your eyes on. Whether your outside appreciating a tree swaying in the wind or enthralled by the moonlit gravestones in the cemetery, you\'ll know from the start that you are experiencing Resident Evil on the Gamecube.
And lets not forget the controversy that the original spawned. The \"gore, the terror, the guts, the glory, it\'s all here, and it looks better than ever.\" I\'ve seen a lot of bloody games before, but I have to say this is the bloodiest game since Silent Hill 2 and it makes Capcom\'s own, Devil May Cry look like Barnie\'s Castle. Prepare yourself for skull fragments getting blown into bits with a good aim of your shotgun. Zombies appear to go for the jugular as their standard target throughout the game. This means more gut wrenching blood spattering on those nicely designed carpets. The overall blood factor is as immense as the \"mature\" rating on the cover implies.
ControlGameplay: In the control department, not a whole lot of things have changed, even from the original in 1997. It\'s a well known fact Resident Evil has always had control issues and while I feel more secure with my trusty Gamecube controller, I still get annoyed by the imprecise controls. Problems arise when the pre-rendered backgrounds change as you walk from one area to the next. You\'ll be facing one direction, then the perspective changes and you\'ll want to change your direction on your controller. It\'s not as much as a problem as it was before, but it\'s definitely more confusing for first time gamers. You let your Uncle bob play this and you\'ll see Jill Valentine walk around like a drunken sailor.
Frustrations of getting your gunfire to go in the right direction can be a chore, especially when you\'re getting swarmed by a plethora of zombies. But luckily precision is not needed, so if your pointing your gun in the general region of a creature, more than likely you\'ll make contact. Capcom implemented some newbie defensive items that were not offered in the original Resident Evil. The defensive items are activated with your \"L\" button (if equipped). It\'s basically a cheap way out of getting out of a corner if you don\'t want to use up your ammo. My favorite item is her \"bug zapper\" as I call it. If a zombie gets close, he\'s going to be given some major shock therapy in his groinal area.
So what are the big changes from the Playstation original? Of course the souped-up graphics are a given, but what else can you expect? If you played the original, you know there was a lot of backtracking with the annoying puzzles. Luckily, most of the serious back-tracking has been taken out. I\'m not saying there is no back-tracking in this one ,but you\'ll enjoy walking around this scary mansion so much, you really won\'t care if you need to go back to an old spot. From the onset, you\'ll notice the puzzles are more quick to the point and there are a lot of new surprises. The locations are basically the same, but they also added some new rooms and new places to explore. Along with that, there are new bosses, new weapons and just more to find. It\'s a remake, but it still feels new in every facet. I personally played the original Resident Evil on the Playstation about 10 times through, and I didn\'t feel like I was playing the original by any means. It simply felt new.
Sound: I\'m still spoiled by the digital sound that the XBOX offers, but that\'s not to say the standard surround sound of the Gamecube can\'t hold its own. Resident Evil is a mixed bag of creepy music, decent acting and some nice soundenvironmental elements. When you\'re walking outside you can hear the wind howl blowing against the mansion. Twisted noises of zombies coming around the next corner are always a common occurrence. I was hoping for a little more music accompanying my walks through the mansion, but for the stuff that does occur during certain situations, it\'s all good. The acting is a big step up from the original, while some of the lines you sit through is mostly pointless convo, it\'s still nice hearing some decent acting for a change. All in all, this is a creepy sounding title with the perfect mix of scary atmosphere and surprises. Crank this baby up.
Final Call: Resident Evil for the Gamecube is a masterpiece. If you can take the terror, wipe off the dust of your Gamecube and bring it back to life with the first name in terror, Resident Evil is back.
The Good And The Bad:
+ Bar-none, best graphics I have ever seen on any console.
+ Sound is great, needs more scary music though.
+ Control is better, but still tough for novice players.
+ New puzzles, new weapons to defend your beeatch.
- Control is a bit quirky as always, but you\'ll get it down.
1010
John
ohioguy24@aol.com
Review Resident Evil
With Gamecube sales stalling, this title might just bring Nintendo out of hole...
Nintendo is not used to being last. But the fact is, they are. XBOX and PS2 has been running circles around Mario and Friends for quite some time. Sales have been slacking, new titles are slim, and Nintendo is so desperate, they even lowered the already low price point of $199 to $149 for their system. Mind you, there are some great tiles coming out this summer, but this is now, they need a killer title before it\'s too late! Well ladies and gentlemen, it\'s here, Gamecube\'s first killer title.
Forget what you know about Nintendo, this is no kids game, this is a game for the big boys like you and me. Blood, guns, decapitations and lots of killer enemies. This is Resident Evil for the Gamecube and it might be a good enough reason to own the system if you don\'t already. Resident Evil for the Gamecube is a remake of the popular original that was first introduced on the original Playstation. But make no mistake, this is not a direct port. In fact, calling it a \"port\" would be very insulting to Capcom. This game has been in the works for 2 years and the work has finally paid off in unbelievable fashion. Do what you have to do, read this review, then go to your local Wal-Mart, Meijer, K-Mart or wherever you can and pick up your copy now!
Features:
Remake of the original, redone and revamped.
Unprecedented graphics along with the utmost care to realism that has never been seen in a video game before. Be afraid, seriously, this game is scary.
New bosses, new rooms to explore, new weapons, new endings, new surprises.
New defensive items. Give those mean stinky zombies a quick stab in the skull with your trusty dagger or offer some serious shock therapy treatment with a quick zap to the nads with your dependable battery pack.
Graphics: \"XBOX? Playstation 2? Who needs them right?\" That\'s what devout Gamecube owners are saying right now with the release of Resident Evil, which, in my opinion, is the most stunning looking title I have ever seen on any console. Yes even better than XBOX\'s almighty Halo. Of course graphics aren\'t everything, but if they were, this one would have the gold medal hands down. Resident Evil has always been about giving you the sense of being alone and having a spooky dark atmosphere. This one lives up to the Resident Evil Tradition and makes the previous installments look second rate next to it. Seriously, I only play this one when the sun goes down and I always turn off the lights. Why play at night? Because a game of this magnitude deserves it! Capcom painstakingly spent 2 years making this baby a reality. Now you can finally experience the best looking video game ever.
Just like Silent Hill 2 managed to do on the XBOX and PS2, this game places you in a scary movie as the main character, only this time it really looks like a movie. At times you\'ll be unsure if the full motion video is playing or you\'re actually controlling the action. That is how smooth the transition is from the actual gameplay to the wide screen cut-scenes. This is definitely a plus, the characters have gotten total body and facial enhancements. Is that real skin hangin\' off your skin mister zombie? Their movements, reactions, motions and even the acting has gotten major upheavals from the Playstation original. Capcom lavished this game with elegant paintings, gigantic marble statues, hardwood and marble flooring with well-designed carpets and shadowy lighting schemes that now sets a standard how a game like this should look. Devil May Cry, Silent Hill 2 and even the upcoming Eternal Darkness set standards for games of this genre. But simply put, none of these games have quite matched the realistic quality that this Resident Evil game possesses. It truly makes the original Resident Evil look like a game back from the old Atari days, it really does spoil you in every facet. You\'re also going to dumbfounded by the lighting effects alone that this game offers. It\'s truly the most atmospheric game you\'ve ever laid your eyes on. Whether your outside appreciating a tree swaying in the wind or enthralled by the moonlit gravestones in the cemetery, you\'ll know from the start that you are experiencing Resident Evil on the Gamecube.
And lets not forget the controversy that the original spawned. The \"gore, the terror, the guts, the glory, it\'s all here, and it looks better than ever.\" I\'ve seen a lot of bloody games before, but I have to say this is the bloodiest game since Silent Hill 2 and it makes Capcom\'s own, Devil May Cry look like Barnie\'s Castle. Prepare yourself for skull fragments getting blown into bits with a good aim of your shotgun. Zombies appear to go for the jugular as their standard target throughout the game. This means more gut wrenching blood spattering on those nicely designed carpets. The overall blood factor is as immense as the \"mature\" rating on the cover implies.
ControlGameplay: In the control department, not a whole lot of things have changed, even from the original in 1997. It\'s a well known fact Resident Evil has always had control issues and while I feel more secure with my trusty Gamecube controller, I still get annoyed by the imprecise controls. Problems arise when the pre-rendered backgrounds change as you walk from one area to the next. You\'ll be facing one direction, then the perspective changes and you\'ll want to change your direction on your controller. It\'s not as much as a problem as it was before, but it\'s definitely more confusing for first time gamers. You let your Uncle bob play this and you\'ll see Jill Valentine walk around like a drunken sailor.
Frustrations of getting your gunfire to go in the right direction can be a chore, especially when you\'re getting swarmed by a plethora of zombies. But luckily precision is not needed, so if your pointing your gun in the general region of a creature, more than likely you\'ll make contact. Capcom implemented some newbie defensive items that were not offered in the original Resident Evil. The defensive items are activated with your \"L\" button (if equipped). It\'s basically a cheap way out of getting out of a corner if you don\'t want to use up your ammo. My favorite item is her \"bug zapper\" as I call it. If a zombie gets close, he\'s going to be given some major shock therapy in his groinal area.
So what are the big changes from the Playstation original? Of course the souped-up graphics are a given, but what else can you expect? If you played the original, you know there was a lot of backtracking with the annoying puzzles. Luckily, most of the serious back-tracking has been taken out. I\'m not saying there is no back-tracking in this one ,but you\'ll enjoy walking around this scary mansion so much, you really won\'t care if you need to go back to an old spot. From the onset, you\'ll notice the puzzles are more quick to the point and there are a lot of new surprises. The locations are basically the same, but they also added some new rooms and new places to explore. Along with that, there are new bosses, new weapons and just more to find. It\'s a remake, but it still feels new in every facet. I personally played the original Resident Evil on the Playstation about 10 times through, and I didn\'t feel like I was playing the original by any means. It simply felt new.
Sound: I\'m still spoiled by the digital sound that the XBOX offers, but that\'s not to say the standard surround sound of the Gamecube can\'t hold its own. Resident Evil is a mixed bag of creepy music, decent acting and some nice soundenvironmental elements. When you\'re walking outside you can hear the wind howl blowing against the mansion. Twisted noises of zombies coming around the next corner are always a common occurrence. I was hoping for a little more music accompanying my walks through the mansion, but for the stuff that does occur during certain situations, it\'s all good. The acting is a big step up from the original, while some of the lines you sit through is mostly pointless convo, it\'s still nice hearing some decent acting for a change. All in all, this is a creepy sounding title with the perfect mix of scary atmosphere and surprises. Crank this baby up.
Final Call: Resident Evil for the Gamecube is a masterpiece. If you can take the terror, wipe off the dust of your Gamecube and bring it back to life with the first name in terror, Resident Evil is back.
The Good And The Bad:
+ Bar-none, best graphics I have ever seen on any console.
+ Sound is great, needs more scary music though.
+ Control is better, but still tough for novice players.
+ New puzzles, new weapons to defend your beeatch.
- Control is a bit quirky as always, but you\'ll get it down.
1010
John
ohioguy24@aWith Gamecube sales stalling, this title might just bring Nintendo out of hole...
Nintendo is not used to being last. But the fact is, they are. XBOX and PS2 has been running circles around Mario and Friends for quite some time. Sales have been slacking, new titles are slim, and Nintendo is so desperate, they even lowered the already low price point of $199 to $149 for their system. Mind you, there are some great tiles coming out this summer, but this is now, they need a killer title before it\'s too late! Well ladies and gentlemen, it\'s here, Gamecube\'s first killer title.
Forget what you know about Nintendo, this is no kids game, this is a game for the big boys like you and me. Blood, guns, decapitations and lots of killer enemies. This is Resident Evil for the Gamecube and it might be a good enough reason to own the system if you don\'t already. Resident Evil for the Gamecube is a remake of the popular original that was first introduced on the original Playstation. But make no mistake, this is not a direct port. In fact, calling it a \"port\" would be very insulting to Capcom. This game has been in the works for 2 years and the work has finally paid off in unbelievable fashion. Do what you have to do, read this review, then go to your local Wal-Mart, Meijer, K-Mart or wherever you can and pick up your copy now!
Features:
Remake of the original, redone and revamped.
Unprecedented graphics along with the utmost care to realism that has never been seen in a video game before. Be afraid, seriously, this game is scary.
New bosses, new rooms to explore, new weapons, new endings, new surprises.
New defensive items. Give those mean stinky zombies a quick stab in the skull with your trusty dagger or offer some serious shock therapy treatment with a quick zap to the nads with your dependable battery pack.
Graphics: \"XBOX? Playstation 2? Who needs them right?\" That\'s what devout Gamecube owners are saying right now with the release of Resident Evil, which, in my opinion, is the most stunning looking title I have ever seen on any console. Yes even better than XBOX\'s almighty Halo. Of course graphics aren\'t everything, but if they were, this one would have the gold medal hands down. Resident Evil has always been about giving you the sense of being alone and having a spooky dark atmosphere. This one lives up to the Resident Evil Tradition and makes the previous installments look second rate next to it. Seriously, I only play this one when the sun goes down and I always turn off the lights. Why play at night? Because a game of this magnitude deserves it! Capcom painstakingly spent 2 years making this baby a reality. Now you can finally experience the best looking video game ever.
Just like Silent Hill 2 managed to do on the XBOX and PS2, this game places you in a scary movie as the main character, only this time it really looks like a movie. At times you\'ll be unsure if the full motion video is playing or you\'re actually controlling the action. That is how smooth the transition is from the actual gameplay to the wide screen cut-scenes. This is definitely a plus, the characters have gotten total body and facial enhancements. Is that real skin hangin\' off your skin mister zombie? Their movements, reactions, motions and even the acting has gotten major upheavals from the Playstation original. Capcom lavished this game with elegant paintings, gigantic marble statues, hardwood and marble flooring with well-designed carpets and shadowy lighting schemes that now sets a standard how a game like this should look. Devil May Cry, Silent Hill 2 and even the upcoming Eternal Darkness set standards for games of this genre. But simply put, none of these games have quite matched the realistic quality that this Resident Evil game possesses. It truly makes the original Resident Evil look like a game back from the old Atari days, it really does spoil you in every facet. You\'re also going to dumbfounded by the lighting effects alone that this game offers. It\'s truly the most atmospheric game you\'ve ever laid your eyes on. Whether your outside appreciating a tree swaying in the wind or enthralled by the moonlit gravestones in the cemetery, you\'ll know from the start that you are experiencing Resident Evil on the Gamecube.
And lets not forget the controversy that the original spawned. The \"gore, the terror, the guts, the glory, it\'s all here, and it looks better than ever.\" I\'ve seen a lot of bloody games before, but I have to say this is the bloodiest game since Silent Hill 2 and it makes Capcom\'s own, Devil May Cry look like Barnie\'s Castle. Prepare yourself for skull fragments getting blown into bits with a good aim of your shotgun. Zombies appear to go for the jugular as their standard target throughout the game. This means more gut wrenching blood spattering on those nicely designed carpets. The overall blood factor is as immense as the \"mature\" rating on the cover implies.
ControlGameplay: In the control department, not a whole lot of things have changed, even from the original in 1997. It\'s a well known fact Resident Evil has always had control issues and while I feel more secure with my trusty Gamecube controller, I still get annoyed by the imprecise controls. Problems arise when the pre-rendered backgrounds change as you walk from one area to the next. You\'ll be facing one direction, then the perspective changes and you\'ll want to change your direction on your controller. It\'s not as much as a problem as it was before, but it\'s definitely more confusing for first time gamers. You let your Uncle bob play this and you\'ll see Jill Valentine walk around like a drunken sailor.
Frustrations of getting your gunfire to go in the right direction can be a chore, especially when you\'re getting swarmed by a plethora of zombies. But luckily precision is not needed, so if your pointing your gun in the general region of a creature, more than likely you\'ll make contact. Capcom implemented some newbie defensive items that were not offered in the original Resident Evil. The defensive items are activated with your \"L\" button (if equipped). It\'s basically a cheap way out of getting out of a corner if you don\'t want to use up your ammo. My favorite item is her \"bug zapper\" as I call it. If a zombie gets close, he\'s going to be given some major shock therapy in his groinal area.
So what are the big changes from the Playstation original? Of course the souped-up graphics are a given, but what else can you expect? If you played the original, you know there was a lot of backtracking with the annoying puzzles. Luckily, most of the serious back-tracking has been taken out. I\'m not saying there is no back-tracking in this one ,but you\'ll enjoy walking around this scary mansion so much, you really won\'t care if you need to go back to an old spot. From the onset, you\'ll notice the puzzles are more quick to the point and there are a lot of new surprises. The locations are basically the same, but they also added some new rooms and new places to explore. Along with that, there are new bosses, new weapons and just more to find. It\'s a remake, but it still feels new in every facet. I personally played the original Resident Evil on the Playstation about 10 times through, and I didn\'t feel like I was playing the original by any means. It simply felt new.
Sound: I\'m still spoiled by the digital sound that the XBOX offers, but that\'s not to say the standard surround sound of the Gamecube can\'t hold its own. Resident Evil is a mixed bag of creepy music, decent acting and some nice soundenvironmental elements. When you\'re walking outside you can hear the wind howl blowing against the mansion. Twisted noises of zombies coming around the next corner are always a common occurrence. I was hoping for a little more music accompanying my walks through the mansion, but for the stuff that does occur during certain situations, it\'s all good. The acting is a big step up from the original, while some of the lines you sit through is mostly pointless convo, it\'s still nice hearing some decent acting for a change. All in all, this is a creepy sounding title with the perfect mix of scary atmosphere and surprises. Crank this baby up.
Final Call: Resident Evil for the Gamecube is a masterpiece. If you can take the terror, wipe off the dust of your Gamecube and bring it back to life with the first name in terror, Resident Evil is back.
The Good And The Bad:
+ Bar-none, best graphics I have ever seen on any console.
+ Sound is great, needs more scary music though.
+ Control is better, but still tough for novice players.
+ New puzzles, new weapons to defend your beeatch.
- Control is a bit quirky as always, but you\'ll get it down.
1010
John
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