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GameCube <subtitle>Geist<subtitle> <content>Geist was developed by n-Space, the developers behind a couple of Duke Nukem sequels. Geist landed on the GameCube in August of ’05 with a Mature rating from the ESRB. It was actually only the 2nd game at the time to be published by Nintendo and released on the GameCube with a Mature rating. As a scientist and in a counter-terrorism squad, Reimi, the protagonist, starts off on a mission and things don’t go at all as planned. He is captured and ends up as part of an experiment by the Volks Corporation. This leaves Reimi essentially a ghost. He can fly around and inhabit other characters, animals, and objects. John Reimi must scare humans and animals beforehand, or he cannot possess them. Each animal or object has a special action that can be performed. Raimi is now out on a mission to get his body back and save Thomas Bryson, a friend and ally. At the beginning, a girl, that is a ghost as well, will guide you around, and you will test out your abilities, such as taking control of a rabbit. This will get the player used to the controls and allow for easier gameplay down the road when things get more hectic. In the bottom left of the screen there is a meter showing how much energy you have. This slowly drains as you are not in possession of any being or object. While in ghost form you may take energy from plants to keep you alive, so to speak, temporarily. Generally, this meter doesn’t drain too quickly and is not something to seriously worry about. The first-person shooter (FPS) aspects and sections of the game are average, and graphically the game reminds me more of a Nintendo 64 game than what I would have hoped for in a GameCube title. It does bring back the nostalgia of playing a game such as Perfect Dark. The GameCube controller isn’t as easy to use for the first-person shooter sequences, as I’m more used to the Dual Shock of the PS2 or even the Xbox’s controller. Along with the FPS sequences, there are also times when puzzles will have to be solved. The multi-payer sections of the game allow up to 4 people to be playing simultaneously in a split-screen fashion. The modes include Possession Deathmatch, Capture the Host, and Hunt. For the Possession Deathmatch, a player tries to inhabit a character and take out other players and unpossessed beings. Capture the Host is very much like Capture the Flag of other games. Hunt allows the player to hunt down the enemy ghosts in the area. Whoever has the most kills wins. Fortunately, the lacking graphics do not downplay the gameplay sections. It is entertaining to attempt to scare characters and animals first by inhabiting an object such as a computer or a fan. There are some puzzles that you have to solve to move on in the game. These sections break up the repetition and keep things interesting. There is also a section where you end up on a motorcycle. For a brief period you will be driving. For being a title I found in the bargain bin at Toys R Us, I was pleasantly surprised since I initially had lower expectations. The time I spent with the game was very enjoyable. If you like a game that is different from your run of the mill first person shooter, give Geist a try.<content> <rating>810<rating> <author>Jason Leyanna<author> <authoremail>webmaster@realmofgaming.com<authoremail> <date>2007.06.20 Review<br>Geist<subtitle> <content>Geist was developed by n-Space, the developers behind a couple of Duke Nukem sequels. Geist landed on the GameCube in August of ’05 with a Mature rating from the ESRB. It was actually only the 2nd game at the time to be published by Nintendo and released on the GameCube with a Mature rating. As a scientist and in a counter-terrorism squad, Reimi, the protagonist, starts off on a mission and things don’t go at all as planned. He is captured and ends up as part of an experiment by the Volks Corporation. This leaves Reimi essentially a ghost. He can fly around and inhabit other characters, animals, and objects. John Reimi must scare humans and animals beforehand, or he cannot possess them. Each animal or object has a special action that can be performed. Raimi is now out on a mission to get his body back and save Thomas Bryson, a friend and ally. At the beginning, a girl, that is a ghost as well, will guide you around, and you will test out your abilities, such as taking control of a rabbit. This will get the player used to the controls and allow for easier gameplay down the road when things get more hectic. In the bottom left of the screen there is a meter showing how much energy you have. This slowly drains as you are not in possession of any being or object. While in ghost form you may take energy from plants to keep you alive, so to speak, temporarily. Generally, this meter doesn’t drain too quickly and is not something to seriously worry about. The first-person shooter (FPS) aspects and sections of the game are average, and graphically the game reminds me more of a Nintendo 64 game than what I would have hoped for in a GameCube title. It does bring back the nostalgia of playing a game such as Perfect Dark. The GameCube controller isn’t as easy to use for the first-person shooter sequences, as I’m more used to the Dual Shock of the PS2 or even the Xbox’s controller. Along with the FPS sequences, there are also times when puzzles will have to be solved. The multi-payer sections of the game allow up to 4 people to be playing simultaneously in a split-screen fashion. The modes include Possession Deathmatch, Capture the Host, and Hunt. For the Possession Deathmatch, a player tries to inhabit a character and take out other players and unpossessed beings. Capture the Host is very much like Capture the Flag of other games. Hunt allows the player to hunt down the enemy ghosts in the area. Whoever has the most kills wins. Fortunately, the lacking graphics do not downplay the gameplay sections. It is entertaining to attempt to scare characters and animals first by inhabiting an object such as a computer or a fan. There are some puzzles that you have to solve to move on in the game. These sections break up the repetition and keep things interesting. There is also a section where you end up on a motorcycle. For a brief period you will be driving. For being a title I found in the bargain bin at Toys R Us, I was pleasantly surprised since I initially had lower expectations. The time I spent with the game was very enjoyable. If you like a game that is different from your run of the mill first person shooter, give Geist a try.<content> <rating>810<rating> <author>Jason Leyanna<author> <authoremail>webmaster@realmofgaming.com<aut</h1><div class="main">Geist was developed by n-Space, the developers behind a couple of Duke Nukem sequels. Geist landed on the GameCube in August of ’05 with a Mature rating from the ESRB. It was actually only the 2nd game at the time to be published by Nintendo and released on the GameCube with a Mature rating. <br /> <br /> As a scientist and in a counter-terrorism squad, Reimi, the protagonist, starts off on a mission and things don’t go at all as planned. He is captured and ends up as part of an experiment by the Volks Corporation. This leaves Reimi essentially a ghost. He can fly around and inhabit other characters, animals, and objects. John Reimi must scare humans and animals beforehand, or he cannot possess them. Each animal or object has a special action that can be performed. Raimi is now out on a mission to get his body back and save Thomas Bryson, a friend and ally. <br /> <br /> At the beginning, a girl, that is a ghost as well, will guide you around, and you will test out your abilities, such as taking control of a rabbit. This will get the player used to the controls and allow for easier gameplay down the road when things get more hectic. In the bottom left of the screen there is a meter showing how much energy you have. This slowly drains as you are not in possession of any being or object. While in ghost form you may take energy from plants to keep you alive, so to speak, temporarily. Generally, this meter doesn’t drain too quickly and is not something to seriously worry about. <br /> <br /> The first-person shooter (FPS) aspects and sections of the game are average, and graphically the game reminds me more of a Nintendo 64 game than what I would have hoped for in a GameCube title. It does bring back the nostalgia of playing a game such as Perfect Dark. The GameCube controller isn’t as easy to use for the first-person shooter sequences, as I’m more used to the Dual Shock of the PS2 or even the Xbox’s controller. Along with the FPS sequences, there are also times when puzzles will have to be solved. <br /> <br /> The multi-payer sections of the game allow up to 4 people to be playing simultaneously in a split-screen fashion. The modes include Possession Deathmatch, Capture the Host, and Hunt. For the Possession Deathmatch, a player tries to inhabit a character and take out other players and unpossessed beings. Capture the Host is very much like Capture the Flag of other games. Hunt allows the player to hunt down the enemy ghosts in the area. Whoever has the most kills wins. <br /> <br /> Fortunately, the lacking graphics do not downplay the gameplay sections. It is entertaining to attempt to scare characters and animals first by inhabiting an object such as a computer or a fan. There are some puzzles that you have to solve to move on in the game. These sections break up the repetition and keep things interesting. There is also a section where you end up on a motorcycle. For a brief period you will be driving. <br /> <br /> For being a title I found in the bargain bin at Toys R Us, I was pleasantly surprised since I initially had lower expectations. The time I spent with the game was very enjoyable. If you like a game that is different from your run of the mill first person shooter, give Geist a try.<content><br /> <rating>810<rating><br /> <author>Jason Leyanna<author><br /> <authoremail>webmas<br><br>By: <a href="mailto:"></a> </div> <br><br><br> </td> <td width="273" valign="top"> <!-- Interview --> <center> <div style="text-align: left; width: 278px;height: 33px;background-image:url(/data/images/designs/right-cotd.jpg);"><font size="-1" face="Tahoma" color="#ffffff"><b> Women's Volleyball Interview</b></font></div> <a href="/interviews/womensvolleyball.html"><img src="/data/images/womensvolleyball.jpg" border="0"></a><br> <img src="/data/images/design/right-cotdb.jpg" border="0"> </center> <br> <!-- End Interview --> <!-- Newsletter --> <center> <div style="width: 278px;height: 33px;background-image:url(/data/images/designs/right-cotd.jpg);"><font size="-1" face="Tahoma" color="#ffffff"><b>ROG Newsletter</b></font></div> <div style="width: 278px; background-color: #cccccc;"><form name="afc" action="/modules/newsletter/index.php" target="afc" method="get"> <center> Email: <input type=text name=email size=20> <input type="hidden" name="type" id="type_sub" value="sub"> <input type=submit name=sub value=Subscribe> </form> </font> </center> <img src="/data/images/design/right-cotdb.jpg" border="0"> </center> </div> <!-- End Newsletter --> <!-- Forums --> <center> <div style="width: 278px;height: 33px;background-image:url(/data/images/designs/right-cotd.jpg);"><font size="-1" face="Tahoma" color="#ffffff"><b>Forum Posts</b></font></div> <div style="width: 278px; background-color: #cccccc;"> <center> <font size='-1' face='Tahoma'><a href='http://www.realmofgaming.com/forum/index.php?topic=319.msg2676#msg2676' class='left'>Soul Calibur IV</a></font><br><font size='-1' face='Tahoma'><a href='http://www.realmofgaming.com/forum/index.php?topic=318.msg2675#msg2675' class='left'>RoG Looking for Reviewers</a></font><br><font size='-1' face='Tahoma'><a href='http://www.realmofgaming.com/forum/index.php?topic=317.msg2671#msg2671' class='left'>Re: Game.com</a></font><br><font size='-1' face='Tahoma'><a href='http://www.realmofgaming.com/forum/index.php?topic=317.msg2670#msg2670' class='left'>Re: Game.com</a></font><br><font size='-1' face='Tahoma'><a href='http://www.realmofgaming.com/forum/index.php?topic=317.msg2669#msg2669' class='left'>Game.com</a></font><br></center> <img src="/data/images/design/right-cotdb.jpg" border="0"> </center> </div> <br> <!-- End Forums --> <div id="gad"> <center> <!-- google ad --> <script type="text/javascript"><!-- google_ad_client = "pub-5223064097581822"; /* 250x250, created 3/5/08 */ google_ad_slot = "6299425886"; google_ad_width = 250; google_ad_height = 250; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> <!-- ad --> <br> </center> </div> </td> </tr> </TABLE> <center><TABLE Class="copyright" background="/images/copyright.jpg" width="1024" height="25"><TR><TD><center>Copyright 1999 - 2008 Realm of Gaming - All Rights Reserved</center></TD></TR></TABLE> <br> <!-- P.1.2.82.1255160712 --><a href="http://www.yourmoney.com">Loans</a> - <a href="http://www.creditmotorsports.com">Renegade motorhomes</a> - <a href="http://www.moneyexpert.com/Insurance/Home.aspx">Car Insurance</a> - <a href="http://www.yourmoney.com">Credit Cards</a> </center> <script src="http://www.google-analytics.com/urchin.js" type="text/javascript"> </script> <script type="text/javascript"> _uacct = "UA-2751989-1"; urchinTracker(); </script> </BODY></HTML>