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GameCube
Enter the Matrix
It\'s somewhat ironic how the gaming world looks at video games based off of popular movies or books. Once a well-known license is obtained, it seems that gamers become more critical and negative about the game itself simply because of disappointments in the past. I can honestly say that the first time I heard of Enter the Matrix, the first thing I thought was, \"I\'ll just avoid this gimmicky movie spin-off in favor of a real game.\" Well, once I convinced myself to give Enter the Matrix a chance, I discovered as you likely already have that this is one of the few movie-based games that would shine even without the license. But, fortunately in this case, Atari does have the license, and the company put together an excellent title that authentically delivers the fast-paced action of the Matrix movies to a video game.
It would have been easy (and probably quite profitable) to make a couple character models to represent the Matrix characters and produce a boring game stringed together by cut scenes taken straight from the films, but that was clearly not Atari\'s plan for Enter the Matrix. The first step to catching Matrix fans\' attention had to be a deep and interesting fighting system, and luckily that’s what we got. There are hundreds of moves to execute, and great animation accompanies just about every one. The way the moves flow is really impressive. In many cases, developers assign a button to a fancy move, which is then performed magically by the character and a spiffy attack ensues. In Enter the Matrix, everything just feels more natural and smooth; it feels like it\'s the player controlling the actions rather than the controller.
You might be surprised at the number of moves at your disposal with the limited amount of buttons on the GameCube pad. The main punches and punch variations are set to one face button, kicks to another, and jumps to another. Then, the \'L\' button opens up many more options. This button accesses the \'focus\' mode, which is a slow motion of sorts as seen in certain scenes in the Matrix movies. For a limited time, players can take advantage of the focus feature to plan out attacks, run faster (in comparison to enemies), and, most importantly, make accessible more stylish moves and attacks. Cartwheels, while shooting or just to dodge fire, big jumps back while unloading clips into enemies, walking on the walls, performing special jumps to dodge bullets, and much more are available. Plus, players can lean against walls and then tuck and roll across the hallway while downing enemies or pull out from the wall for a quick couple shots before returning to cover.
There\'s much more to it than that, but I’ll leave the more intricate details for you to find for yourself. The point is that Enter the Matrix excels at precisely what it needed to for any kind of success at all—the action. Some will argue that the key element in the movies is the storyline and the action only backs up the plot, but in a game it\'s really quite necessary for it to be the other way around. And while there is some exploration here and there, the majority of the game relies on fast-paced action to keep gamers\' attention. The variety of weapons isn\'t really all that impressive, but for the style of game that Enter the Matrix is it doesn\'t have to be. A couple handguns, a few machine guns, and a sniper rifle is pretty much all you\'ll find, but that\'s really all you need. The game is more based on fighting than shooting, which is probably why the developers opted for a third-person perspective rather than first person shooting. The gunfights are still surprisingly impressive, though, especially with all the ways players can fire bullets at enemies. Nearly every jump in the game can be accompanied with gunfire, and some of the jumpshoot moves look very stylish and work quite efficiently.
Though the majority of the game\'s missions involve third-person shootingfighting, there are also two variations that you\'ve probably come to expect from this sort of game: driving and rail-shooting. In some portions of Enter the Matrix, players get behind the wheel for some well-intended racing action. These levels aren’t bad, but they aren’t overly enjoyable. It\'s your basic racing game inside a game system, with not very much strategy or variation. You hit the gas and try to avoid the cop cars, which can e destroyed by calling out your partner to lean out of the window and fire at your pursuers. In the other scenario, you\'ll be the one shooting out of the window at cop cars; there\'s not much to explain, you just shoot until they explode. It\'s not too boring, but not all that impressive either.
Because Enter the Matrix carries the authentic license of the movies, it\'s filled with sounds very similar to the films. The same action-scene music plays during high-intensity fights, which can be very fitting when combined with the variety of slow-motion dodges and cool moves you can execute. And since the cast of the Matrix movies actually did special scenes for use only in the video game, all of the voice acting in the game is great. Sound effects are also done extremely well in Enter the Matrix, especially during combat. You\'ll find the same sort of \"whoosh\" effect for punches, kicks, throws, jumps, and every other kind of movement in the game, as well as the much-needed \"whap\" accompanying successful blows. When the focus feature is utilized, these sound effects are made clearer and even more impressive. Bullets fly past your character with great realism, hand-to-hand combat is made even more dramatic, and big Matrix jumps come alongside a very pleasing whoosh.
The visuals found in Enter the Matrix aren\'t really unbelievable or jaw-dropping, but they do a fine job of providing a building block for the attack animation. Some of the textures are a bit boring, and I found the tone of the game\'s graphics to be a little too dark, but that can be fixed by adjusting the brightness on your television. You\'ll probably find a glitch here and there, but besides the occasional slip-up the game is technically very sound. Don\'t worry too much about how slick Enter the Matrix will look, because before long you\'ll probably realize that the game\'s all about fast-paced action and kickin’ (...really) fights.
The \'hacking\' system, in my opinion, has gotten way more attention than it deserves. It\'s really just a fancy (and not all that enjoyable) way of putting in cheats and accessing hidden things in the game. However, it should probably be mentioned, so...well, I just mentioned it. Anyway, if you\'ve heard praise for the hacking in Enter the Matrix, it\'s probably from someone who takes pride in his or her knowledge of the computer program (if that\'s what you want to call it) it uses. In reality, it\'s not all that impressive, but then again, why should it be? It’s a nice twist on the regular \"put-in-a-sixteen-digit-password\" code section, so I can\'t complain.
When I finished Enter the Matrix, I thought to myself, \"This is a perfect game for a rental,\" and I still stand by that. But that\'s for the either casual Matrix fan or non-fan; if you love the soon-to-be trilogy, then buying this game is almost a necessity. On the other hand, if you\'re not a Matrix lunatic, this is an extremely stylish, cool, and overall enjoyable third-person action game with a lot to offer; but what it has can be appreciated and enjoyed in a week. I think you’ll find that it\'ll be a week you won’t regret.
Final Comments:
It\'s not often that a reviewer advises a rental only and still loves the game reviewed, but in this case that’s the--ahem, case....right. Once or twice through Enter the Matrix will be enough to enjoy the variety and experience a true Matrix video game; it\'s just that once you\'re done with that, you\'ll probably have had enough.
910
Dane
Snoopdawwg22@aol.com
Review Enter the Matrix
It\'s somewhat ironic how the gaming world looks at video games based off of popular movies or books. Once a well-known license is obtained, it seems that gamers become more critical and negative about the game itself simply because of disappointments in the past. I can honestly say that the first time I heard of Enter the Matrix, the first thing I thought was, \"I\'ll just avoid this gimmicky movie spin-off in favor of a real game.\" Well, once I convinced myself to give Enter the Matrix a chance, I discovered as you likely already have that this is one of the few movie-based games that would shine even without the license. But, fortunately in this case, Atari does have the license, and the company put together an excellent title that authentically delivers the fast-paced action of the Matrix movies to a video game.
It would have been easy (and probably quite profitable) to make a couple character models to represent the Matrix characters and produce a boring game stringed together by cut scenes taken straight from the films, but that was clearly not Atari\'s plan for Enter the Matrix. The first step to catching Matrix fans\' attention had to be a deep and interesting fighting system, and luckily that’s what we got. There are hundreds of moves to execute, and great animation accompanies just about every one. The way the moves flow is really impressive. In many cases, developers assign a button to a fancy move, which is then performed magically by the character and a spiffy attack ensues. In Enter the Matrix, everything just feels more natural and smooth; it feels like it\'s the player controlling the actions rather than the controller.
You might be surprised at the number of moves at your disposal with the limited amount of buttons on the GameCube pad. The main punches and punch variations are set to one face button, kicks to another, and jumps to another. Then, the \'L\' button opens up many more options. This button accesses the \'focus\' mode, which is a slow motion of sorts as seen in certain scenes in the Matrix movies. For a limited time, players can take advantage of the focus feature to plan out attacks, run faster (in comparison to enemies), and, most importantly, make accessible more stylish moves and attacks. Cartwheels, while shooting or just to dodge fire, big jumps back while unloading clips into enemies, walking on the walls, performing special jumps to dodge bullets, and much more are available. Plus, players can lean against walls and then tuck and roll across the hallway while downing enemies or pull out from the wall for a quick couple shots before returning to cover.
There\'s much more to it than that, but I’ll leave the more intricate details for you to find for yourself. The point is that Enter the Matrix excels at precisely what it needed to for any kind of success at all—the action. Some will argue that the key element in the movies is the storyline and the action only backs up the plot, but in a game it\'s really quite necessary for it to be the other way around. And while there is some exploration here and there, the majority of the game relies on fast-paced action to keep gamers\' attention. The variety of weapons isn\'t really all that impressive, but for the style of game that Enter the Matrix is it doesn\'t have to be. A couple handguns, a few machine guns, and a sniper rifle is pretty much all you\'ll find, but that\'s really all you need. The game is more based on fighting than shooting, which is probably why the developers opted for a third-person perspective rather than first person shooting. The gunfights are still surprisingly impressive, though, especially with all the ways players can fire bullets at enemies. Nearly every jump in the game can be accompanied with gunfire, and some of the jumpshoot moves look very stylish and work quite efficiently.
Though the majority of the game\'s missions involve third-person shootingfighting, there are also two variations that you\'ve probably come to expect from this sort of game: driving and rail-shooting. In some portions of Enter the Matrix, players get behind the wheel for some well-intended racing action. These levels aren’t bad, but they aren’t overly enjoyable. It\'s your basic racing game inside a game system, with not very much strategy or variation. You hit the gas and try to avoid the cop cars, which can e destroyed by calling out your partner to lean out of the window and fire at your pursuers. In the other scenario, you\'ll be the one shooting out of the window at cop cars; there\'s not much to explain, you just shoot until they explode. It\'s not too boring, but not all that impressive either.
Because Enter the Matrix carries the authentic license of the movies, it\'s filled with sounds very similar to the films. The same action-scene music plays during high-intensity fights, which can be very fitting when combined with the variety of slow-motion dodges and cool moves you can execute. And since the cast of the Matrix movies actually did special scenes for use only in the video game, all of the voice acting in the game is great. Sound effects are also done extremely well in Enter the Matrix, especially during combat. You\'ll find the same sort of \"whoosh\" effect for punches, kicks, throws, jumps, and every other kind of movement in the game, as well as the much-needed \"whap\" accompanying successful blows. When the focus feature is utilized, these sound effects are made clearer and even more impressive. Bullets fly past your character with great realism, hand-to-hand combat is made even more dramatic, and big Matrix jumps come alongside a very pleasing whoosh.
The visuals found in Enter the Matrix aren\'t really unbelievable or jaw-dropping, but they do a fine job of providing a building block for the attack animation. Some of the textures are a bit boring, and I found the tone of the game\'s graphics to be a little too dark, but that can be fixed by adjusting the brightness on your television. You\'ll probably find a glitch here and there, but besides the occasional slip-up the game is technically very sound. Don\'t worry too much about how slick Enter the Matrix will look, because before long you\'ll probably realize that the game\'s all about fast-paced action and kickin’ (...really) fights.
The \'hacking\' system, in my opinion, has gotten way more attention than it deserves. It\'s really just a fancy (and not all that enjoyable) way of putting in cheats and accessing hidden things in the game. However, it should probably be mentioned, so...well, I just mentioned it. Anyway, if you\'ve heard praise for the hacking in Enter the Matrix, it\'s probably from someone who takes pride in his or her knowledge of the computer program (if that\'s what you want to call it) it uses. In reality, it\'s not all that impressive, but then again, why should it be? It’s a nice twist on the regular \"put-in-a-sixteen-digit-password\" code section, so I can\'t complain.
When I finished Enter the Matrix, I thought to myself, \"This is a perfect game for a rental,\" and I still stand by that. But that\'s for the either casual Matrix fan or non-fan; if you love the soon-to-be trilogy, then buying this game is almost a necessity. On the other hand, if you\'re not a Matrix lunatic, this is an extremely stylish, cool, and overall enjoyable third-person action game with a lot to offer; but what it has can be appreciated and enjoyed in a week. I think you’ll find that it\'ll be a week you won’t regret.
Final Comments:
It\'s not often that a reviewer advises a rental only and still loves the game reviewed, but in this case that’s the--ahem, case....right. Once or twice through Enter the Matrix will be enough to enjoy the variety and experience a true Matrix video game; it\'s just that once you\'re done with that, you\'ll probably have had enough.
910
Dane
Snoopdawwg22@aIt\'s somewhat ironic how the gaming world looks at video games based off of popular movies or books. Once a well-known license is obtained, it seems that gamers become more critical and negative about the game itself simply because of disappointments in the past. I can honestly say that the first time I heard of Enter the Matrix, the first thing I thought was, \"I\'ll just avoid this gimmicky movie spin-off in favor of a real game.\" Well, once I convinced myself to give Enter the Matrix a chance, I discovered as you likely already have that this is one of the few movie-based games that would shine even without the license. But, fortunately in this case, Atari does have the license, and the company put together an excellent title that authentically delivers the fast-paced action of the Matrix movies to a video game.
It would have been easy (and probably quite profitable) to make a couple character models to represent the Matrix characters and produce a boring game stringed together by cut scenes taken straight from the films, but that was clearly not Atari\'s plan for Enter the Matrix. The first step to catching Matrix fans\' attention had to be a deep and interesting fighting system, and luckily that’s what we got. There are hundreds of moves to execute, and great animation accompanies just about every one. The way the moves flow is really impressive. In many cases, developers assign a button to a fancy move, which is then performed magically by the character and a spiffy attack ensues. In Enter the Matrix, everything just feels more natural and smooth; it feels like it\'s the player controlling the actions rather than the controller.
You might be surprised at the number of moves at your disposal with the limited amount of buttons on the GameCube pad. The main punches and punch variations are set to one face button, kicks to another, and jumps to another. Then, the \'L\' button opens up many more options. This button accesses the \'focus\' mode, which is a slow motion of sorts as seen in certain scenes in the Matrix movies. For a limited time, players can take advantage of the focus feature to plan out attacks, run faster (in comparison to enemies), and, most importantly, make accessible more stylish moves and attacks. Cartwheels, while shooting or just to dodge fire, big jumps back while unloading clips into enemies, walking on the walls, performing special jumps to dodge bullets, and much more are available. Plus, players can lean against walls and then tuck and roll across the hallway while downing enemies or pull out from the wall for a quick couple shots before returning to cover.
There\'s much more to it than that, but I’ll leave the more intricate details for you to find for yourself. The point is that Enter the Matrix excels at precisely what it needed to for any kind of success at all—the action. Some will argue that the key element in the movies is the storyline and the action only backs up the plot, but in a game it\'s really quite necessary for it to be the other way around. And while there is some exploration here and there, the majority of the game relies on fast-paced action to keep gamers\' attention. The variety of weapons isn\'t really all that impressive, but for the style of game that Enter the Matrix is it doesn\'t have to be. A couple handguns, a few machine guns, and a sniper rifle is pretty much all you\'ll find, but that\'s really all you need. The game is more based on fighting than shooting, which is probably why the developers opted for a third-person perspective rather than first person shooting. The gunfights are still surprisingly impressive, though, especially with all the ways players can fire bullets at enemies. Nearly every jump in the game can be accompanied with gunfire, and some of the jumpshoot moves look very stylish and work quite efficiently.
Though the majority of the game\'s missions involve third-person shootingfighting, there are also two variations that you\'ve probably come to expect from this sort of game: driving and rail-shooting. In some portions of Enter the Matrix, players get behind the wheel for some well-intended racing action. These levels aren’t bad, but they aren’t overly enjoyable. It\'s your basic racing game inside a game system, with not very much strategy or variation. You hit the gas and try to avoid the cop cars, which can e destroyed by calling out your partner to lean out of the window and fire at your pursuers. In the other scenario, you\'ll be the one shooting out of the window at cop cars; there\'s not much to explain, you just shoot until they explode. It\'s not too boring, but not all that impressive either.
Because Enter the Matrix carries the authentic license of the movies, it\'s filled with sounds very similar to the films. The same action-scene music plays during high-intensity fights, which can be very fitting when combined with the variety of slow-motion dodges and cool moves you can execute. And since the cast of the Matrix movies actually did special scenes for use only in the video game, all of the voice acting in the game is great. Sound effects are also done extremely well in Enter the Matrix, especially during combat. You\'ll find the same sort of \"whoosh\" effect for punches, kicks, throws, jumps, and every other kind of movement in the game, as well as the much-needed \"whap\" accompanying successful blows. When the focus feature is utilized, these sound effects are made clearer and even more impressive. Bullets fly past your character with great realism, hand-to-hand combat is made even more dramatic, and big Matrix jumps come alongside a very pleasing whoosh.
The visuals found in Enter the Matrix aren\'t really unbelievable or jaw-dropping, but they do a fine job of providing a building block for the attack animation. Some of the textures are a bit boring, and I found the tone of the game\'s graphics to be a little too dark, but that can be fixed by adjusting the brightness on your television. You\'ll probably find a glitch here and there, but besides the occasional slip-up the game is technically very sound. Don\'t worry too much about how slick Enter the Matrix will look, because before long you\'ll probably realize that the game\'s all about fast-paced action and kickin’ (...really) fights.
The \'hacking\' system, in my opinion, has gotten way more attention than it deserves. It\'s really just a fancy (and not all that enjoyable) way of putting in cheats and accessing hidden things in the game. However, it should probably be mentioned, so...well, I just mentioned it. Anyway, if you\'ve heard praise for the hacking in Enter the Matrix, it\'s probably from someone who takes pride in his or her knowledge of the computer program (if that\'s what you want to call it) it uses. In reality, it\'s not all that impressive, but then again, why should it be? It’s a nice twist on the regular \"put-in-a-sixteen-digit-password\" code section, so I can\'t complain.
When I finished Enter the Matrix, I thought to myself, \"This is a perfect game for a rental,\" and I still stand by that. But that\'s for the either casual Matrix fan or non-fan; if you love the soon-to-be trilogy, then buying this game is almost a necessity. On the other hand, if you\'re not a Matrix lunatic, this is an extremely stylish, cool, and overall enjoyable third-person action game with a lot to offer; but what it has can be appreciated and enjoyed in a week. I think you’ll find that it\'ll be a week you won’t regret.
Final Comments:
It\'s not often that a reviewer advises a rental only and still loves the game reviewed, but in this case that’s the--ahem, case....right. Once or twice through Enter the Matrix will be enough to enjoy the variety and experience a true Matrix video game; it\'s just that once you\'re done with that, you\'ll probably have had enough.
910
Dane
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