Ty the Tasmanian Tiger 3 Night of the Quinkan ReviewCain Dornan
While the first two Ty the Tasmanian Tiger games did suffer from a number of niggling problems, we enjoyed playing through the lighthearted and simplistic platforming experiences that were on offer. A change from the radical, bad-boy stances that most platforming heroes now take on, Ty offered a character who was friendly, outgoing, cheeky and easily loveable. While the second continued the all-too-familiar gameplay style that was found in the first, it did offer a range of new inclusions that refreshed the experience to an extent. Unfortunately, developer Krome Studios has failed to do the same for the series third iteration, which provides little new notable additions and, instead, consists of gameplay that is far too familiar and aging considerably.
Ty the Tasmanian Tiger 3: Night of the Quinkan sees Ty at war with an invading alien-like race, known as the Quinkan, who plan to destroy the Australian outback. Apparently, whilst you were battling against Boss Cass in the second title, this invading race were busy attacking The Dreaming, causing havoc and distressing the local Bunyip residents. The Bunyip elder decides to enlist the help of Ty and his outgoing girlfriend, Shazza, to retrieve a pair of legendary gauntlets that allows Ty to do battle with the Quinkan. Upon removing of the pest from The Dreaming and seemingly setting every back to normal, Ty decides to spend some time doing training with the local Bunyip masters. The months that follow while Ty is training sees the Quinkan invading Tys world, casting utter mayhem into the area and forcing the local residents to erect a fort as they try to battle the evil Quinkan until Ty returns.
Upon arriving back at home, you are tasked with preventing a brief attack on the township by the Quinkan. Once youve cleared this up, youre informed that the Bush Rescue gang, which was formed in the previous game to prevent evil Boss Cass from taking control of the outback, have departed with its members each going their separate ways. After a brief period of exploration and persuasion, you manage to round up the gang and set to work on removing the Quinkan from the outback.
Ty 3 plays very much like the two previous games. The loose controls and feel of the twp previous games remains identical to the two previous games, as does the visual and sound aspects. The environments and characters consist of basic, cartoony designs that effectively add a level of unique personality to the game. The music largely consists of guitar-reliant music that is surprisingly calming and relaxed compared to the more forceful, fast-paced music that is featured in most other platforming games. The voice over work is largely a mixed bag, with a combination of solid voice work that is only barred with the occasional character that offers a shockingly annoying voice.
Taking a heavy influence from Ty 2: Bush Rescue, Ty 3 incorporates the same free-roaming level selection area that involves traveling over vast distances of puzzling roads, rivers and marshes to reach specific areas within the games environment that play home to each mission. While similar missions are usually grouped within a limited area, they can expand into wider pieces of land, requiring you to spend some ten minutes or more traveling from mission-to-mission. The time spent doing this is largely due to the confusing map that is used, which often seemingly changes the position of locations on the map and rarely shows a clear pathway to reach your next destination. It seems as though the developers have attempted to squeeze additional gameplay time from the game by including these large, usually boring traveling distances. They then try to hide this cheap method by including a range of enemies and plenty of money to earn, which quickly proves to be a boring and repetitive affair that holds very little gameplay life.
Somewhat repaying for the annoying travel-to sections between missions, Ty 3 offers a pleasing level of variety for the first half of the game. Generally, each mission has a different basing to the previous one. For an example, one mission could involve simply venturing through a large mountainous gorge whilst battling hordes of enemies. The next mission may then involve navigating through a hot lava area in a mech-like vehicle, or fly above the skies as you participate in air-to-air and air-to-ground attacks against the Quinkan. While this is evident in the first half of the game as each mission is unique, the second half of Ty 3 seems to largely consist of rehashed versions of previous missions. Youll once again find yourself clambering across a mountain as you battle many foes, or locating a collection items within a level. Its disappointing, as the further you play through Ty 3, the further the impression of been there, done that is pressed upon you.
Outside of the core storyline-driven experience you can participate in two different mini-games: Cart Racing and Gunyip Battle. The first, Cart Racing, is simply a rehash of the same mode that was found in Ty 2: Bush Rescue, which simply allows you to select a character from the game and then race around a limited collection of tracks in small, individualized carts. The new mini game, Gunyip Battle, sees you taking to the skies in a small collection of different planes as you compete in dogfights against a number of other players. Its nothing exciting, and holds limited gameplay life, but does offer a nice change from the usual platforming elements that are evident in most of the game.
While some of the younger crowd and big-time fans may enjoy this latest offering, the majority of gamers will likely tire of the all-too-familiar gameplay and repetitive missions that plague the third iteration. Ty the Tasmanian Tiger 3: Night of the Quinkan is far from a terrible platforming experience, but it is also distant from the best. The series is starting to show its age, one that is proving to be old and bleak, with any further titles requiring a major overhaul in order to compete with the other bigger-name series currently on the market.
Disclosure: We are provided copies of games from the game companies for some games that we review.