Rock Band 3 Review
Review by Austin Godfrey
There's a New Stop On the Rock Band Tour, But Is This One a Game-Changer?
At one point in time the music/rhythm genre of gaming was a fancy way of grouping a handful of games in with the Dance Dance Revolution series. Guitar Hero and it's plastic toy controller turned the genre on it's head and gave it new life. Years after Harmonix created Guitar Hero they one-upped their own formula and created a whole rock band experience in a game aptly named Rock Band. Since then the genre has been flooded with games like Rock Band: Green Day and Guitar Hero: Metallica, but little has been done change the fundamental gameplay. Instead these latest games try to cash in on an exclusive set list to boost profits. Even the content of Rock Band 2 wasn't much of a far cry from them original. The genre seemed kind of stagnant again, but can Rock Band 3 change that.
Rock Band 3 has a plethora of small tweaks that streamline the experience. Career mode is now comprised of various goals similar to the Xbox Live achievement system or the PSN trophy system. These goals are tied to a players profile, so even just playing around with a group of friends counts toward a player's career if they are signed in. For those looking for the more standard tour progression, Rock Band 3 has various Road Challenges each containing different setlists. Road Challenges have a set of side goals where the player receives extra stars (in this case called spades) for playing certain sections flawlessly or activating overdrive a certain amount. Every song played in Road Challenges and Quickplay go towards a progressive fan count that unlocks the next leg of the tour. Multiplayer received quite the makeover as well, players can now enter menus without disturbing everyone else, instruments can drop in, drop out, even switch seamlessly; everything's setup to keep the fun rolling.
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