Precision Shot 3 - Review

Posted on April 30, 2011 by
Precision Shot 3 - Review

Review by Greg Knoll

With both Killzone 3 and Socom 4 being implemented with the Move function, it was obvious that Sony would release a compatible gun option to supplement the incredible response to both games. Many have found it in the form of the Sharp Shooter, a rather large, expensive piece of equipment. For those that don't have the kind of funds to invest in yet another controller, or simply don't wish to wait the 4-6 weeks it will take to receive it there is another option: Interworks Unlimited's Precision Shot 3.

If one were to compare these two items visually, the Precision may seem inferior, swaying many gamers into the higher-priced option. It looks more like a pistol than an assault rifle and doesn't seem to have all the features present with the Sharp Shooter like additional buttons and a reload feature. Unfortunately, the reload feature is missing from the Precision but technically speaking it's still on par and an outstanding, less-expensive option than the Sharp Shooter.

It's smaller and lighter, held in the hand rather than tucked against the shoulder so it allows for a better range of movement and different angles. In a shooter-any shooter-that can mean the difference between life and death. The actual Move controller fits into the top where the T shoulder button locks into a hole linked to the trigger and a sturdy, plastic latch keeps the device squarely in place while still allowing access to all surrounding buttons-even start and select. Also the back, where the hammer on a typical gun is found, was left open allowing players to charge and plug in without having to constantly remove the main Move controller.

For those with the Navigation controller, the Precision has an optional attachment that can be placed at the front of the gun, serving as both a handle and a shell that the Navigation will fit into snugly. This provides the option of using both hands, and move and shoot accordingly. It doesn't take long to get used to and adds an overall authentic feel to the already well-designed controller. In addition, it can be removed, granting you a more "pistol" feel.

I spoke earlier on the lack of a reload button, but I actually prefer it that way. With the Sharp Shooter the most comfortable option is to place your hand near the bottom, at which point you can inadvertently reload in the middle of a fire fight. Here, there are no accidental reloads or missed buttons. The way the gun is designed provides a smooth, calculated experience.

The only real issue I encountered was in playing Resident Evil 5 but most of that falls on the game's design, not the controller's. Pulling the trigger will simply put Chris or Sheeva into fight mode, and you're still left having to push the Move button to fire. Since the trigger and the Move button are so far away it only leaves the gamer with one of two options: grow a third arm, or have someone else navigate for you.

At some point, I'm hoping either Resident Evil will change their format or Sony will attach a second Move button to the navigation. For now, though, that doesn't affect all the positive aspects of the Precision Shot 3. It's quick, precise, sturdy and well constructed. It's easy to switch over from gun to hand-held and requires little-to-no calibration with most games. And at half the price of the Sharp Shooter it may indeed be the superior option.