Assassin's Creed Unity Phantom Blade Toy Review

Posted on January 24, 2015 by
Assassin's Creed Unity Phantom Blade Toy Review

The first thing I noticed about the Phantom Blade was how incredibly detailed it was. I'm not easily impressed with classical (non-digital) toys, but the amount of detail pushed into the arm accessory was nothing short of impressive, especially from an artistic point of view.

The toy has two separate blades; one attached and one the acts as a projectile. However, since the blade is heavy, and most likely for safety reasons, can't launch very far, an individual will get lucky if they can get it to launch farther than five feet. Naturally, the crossbow arms and the launching trigger for the phantom blade are separate, however it is all too easy to accidentally bump the inner arm buttons against your side and accidentally stab or mildly slash yourself with the plastic blades.



While the arm straps are adjustable even if they are composed of Velcro which is a poor material to hold on place with such a heavy toy, the arm guard itself is both too stiff and also not designed to fit on scrawny arms, adult or no; definitely not made to hide underneath clothing, but it is probably for the best.