
What sets Path of Neo apart from Enter the Matrix?
(Benjamin "BJ" Cholewinski)
For one, the gamer is Neo, and all of the superhuman fighting he did in the films is in Path of Neo for players to experience first hand. Dare I say, “The first interactive Neo?”
Second, the tech, level design, art, sound, effects and animation behind PoN have matured delivering more interactivity, richer visuals and audio for deeper immersion.
Multi-opponent/directional strikes, blocks and Link-Up attacks, combo linkers, finishers, new melee (staff, sword, etc.) and ranged weapons (submachine guns, shotguns, grenade launcher, etc.), new bullet time skills, evasions, and telekinesis are all new combat features crafted to offer fighting alternatives for various play styles.
The driving and hovercraft portions found in ETM have been replaced by super jumping, major destruction, Havok physics, flight, a level up/customization system, and a helicopter gatling-gun mini-game.
Also, the camera has detached itself from the ETM butt-cam and is much more dynamic. The right stick can be used to look around while the target lock button allows for new 360 targeting on the ground and in the air. During target lock the right stick is used to quickly cycle enemies and bullet time allows for interactive / destructible object targeting.


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