Izuna Interview

Could you tell us a little about the humor that has been integrated into Izuna?

A: A lot of the humor was already there in the Japanese version. The Japanese web comic really helped establish the characters even further, and we added to that personality in the game. A lot of it is with Izuna and her exchanges with the other characters in the game.

How challenging was the localization process for this project?

A: Surprisingly enough, it was one of the easier projects I worked on. A lot of the humor was pure slapstick (as opposed to cultural references and puns), so the transition went smoothly. Combine that with friendly line limitations and I really had little to complain about.

Would you tell us about the dungeons that will be encountered?

A: The dungeons all follow the same premise: they are randomly generated. The main difference is the difficulty of the enemies; you can start off bulldozing through, but eventually, you’re going to need to plan each step you take. There are some differences, like stages limiting your sight in narrow hallways.



What is the combat system like in the game?

A: It’s simple, yet deep. For each move you take, so does the enemy. You can duke it out with the enemy, trading blows, but you also need to keep in mind that you deal less damage for every hit you take. You also have Talismans, which serve two purposes: 1) use them to cast spells, or 2) stick them onto your weapon and power it up. And aside from your main weapons, you also have ninja tools like shuriken, kunai and bombs.



How will the touch screen be utilized?

A: The style of Izuna’s system doesn’t require a stylus to play, and the developers didn’t feel the need to force it in there.

What makes Izuna stand out among other RPGs?

A: It’s a dungeon RPG, which seems to me to be a bit on the rare side these days. I also find it unique that, while the controls are simple and the game eases you into the game mechanics, it becomes very challenging.

What demographic is the game aimed at?

A: RPG lovers on the go. The story’s set out in front of you, so the main focus is on collecting and powering-up. You can save relatively often, so you could finish a floor or two while waiting for your coffee to be served.



What is your favorite aspect of the game?

A: I love the aspect of powering-up your weapons bit by bit. Also, one thing about these types of games is the pressure of losing everything you’ve worked for if you’re not careful (or lucky) enough.

Is there anything else you would like to say?

A: Please give Izuna: Legend of the Unemployed Ninja a try. I think it’s a great introductory into this genre for beginners, but still hard enough for veteran gamers. Oh, and buy our other games, too.